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Old May 06, 2006, 01:11 AM // 01:11   #21
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Totally lame mission.. hate it so much... stuck on it too. There is no people and the other team is usually henchies too so there is noone to interrupt the stupid dragon and he lays these eggs down and henchies stand in degen zone and die like flies. Sigh... Anet couldnt have made it easier...
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Old May 06, 2006, 03:27 AM // 03:27   #22
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I'm am haveing alot of trouble with this mission too. There are two problems.

1(. I am luxon. When there Kurzack team joins it is always a 1 player 7 henchman team. They always die fast and we can't res them)

2(. There is a huge shortage of professions in this mission. There is always very few people in it. Are teams are almost always thrown to gether almosty rsndomly because we can't find certain professions. I would skip this mission if Anet let me because its so impossible to do at this point.)

Do I just have to wait for more people to get to these missions??? I don't want to wait. I played and got there for a reason. I want to beat the game. It doesn't seem like I'm going to beat factions any time soon.

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Old May 06, 2006, 09:54 AM // 09:54   #23
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I did the mission as an A/W with 2 henchteams and got the master award. Maybe the scales were bugged as I didnt notice big degeneration. The luxon disruption hench was enough disruption to deal with the dragon.
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Old May 06, 2006, 09:56 AM // 09:56   #24
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I henched this mission (7 hench on my side + 8 luxon hench) with a 55 armor assassin (i'm saving for an amber armor).
Just don't attack the dragon before you killed every afflicted on the map and stay far away from him. When every mob in the area is killed, just put your henchies near the dragon and they'll eventually weaken him.
Keep an eye on your radar and go back as soon as you see the corrupted dragon scales.
At the end when you can melee the dragon, use an interrupt skill for his corrupted dragon scales.
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Old May 06, 2006, 12:27 PM // 12:27   #25
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Quote:
Originally Posted by Joker The Owner
Totally lame mission.. hate it so much... stuck on it too. There is no people and the other team is usually henchies too so there is noone to interrupt the stupid dragon and he lays these eggs down and henchies stand in degen zone and die like flies. Sigh... Anet couldnt have made it easier...
Then bring interupts if you can (or dazzing skills) or take interupt henchies. I've posted in the other topi about this how I made in 9 mins with 15 henchies
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Old May 07, 2006, 09:43 AM // 09:43   #26
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got it!

Both groups where all people except one healer henchie on the kurzick team. No one died and got three swords! it was easy! You just need really people on both teams! Or it can be done with henchs if you know what your doing.

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Old May 07, 2006, 02:53 PM // 14:53   #27
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If you move quick enough You can skip the second mob in the mission by running past the dragon and up the ramp to the far leaft, then when they walk past stroll back down and lay the pwnage on the Dragon, With henchies make sure to ctrl-click him and ctrl-click the corrupted scales skill when he uses it in order to get the interupter henchie to hit it.

Also when you appear in the tower run under the dragon straight away and the first volley of scales will be out of ranger of you.

I have done this mission with multiple characters and had no problems.
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Old May 07, 2006, 03:42 PM // 15:42   #28
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Quote:
Originally Posted by El_Inferno
ya as said before a MM and a interupted ranger is realy needed in this mission.
If you still cant beat it get a passiv prot monk that helps alot against the spikes of the dragon
Sigh. "Get a MM. Get an SS."

A minionmancer is fine up until the very end. Where at least someone in your group will want to watch the cinematic. Then, it's bye-bye minion army with no fresh corpses to spawn another (unless your team is dropping). And half of your MM's skillbar is now wasted.

SS is also a poorer build than other things a necro can muster here, once you get to fighting Kuunavung. Prior to that, all mob-combat tricks work, of course, but the best rules of thumb are:

1) Use degen and poison and lots of it,
2) Interrupt the dragon spores skill (it's a long enough cast, it's easy if you have a good Mesmer or Dshot ranger)
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Old May 08, 2006, 01:27 AM // 01:27   #29
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it really depends on competant monks here... you need degens from poison/disease/phatasm and others... remember to get a ritualist with recuperation to counter teh spores mass degen. It also has a bit to do with luck... you are better off with a good other team than a bunch of henches in this one...
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Old May 08, 2006, 01:51 AM // 01:51   #30
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Quote:
Originally Posted by SisterMercy
A minionmancer is fine up until the very end. Where at least someone in your group will want to watch the cinematic. Then, it's bye-bye minion army with no fresh corpses to spawn another (unless your team is dropping). And half of your MM's skillbar is now wasted.
The Corrupted Spores leave corpses.

I thought it was odd too.

But I beat the mission with me as the MM, an Assassian, and everyone else Henchmen.
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Old May 08, 2006, 02:32 AM // 02:32   #31
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Quote:
Originally Posted by Sluggs
1. You cannot interrupt the dragon spells. Tried Cry of Frustration/Complicate etc but he still casted his scales. Can someone verify that they can actually interupt his spells? cause i sure couldn't. Maybe you can interupt lighting spell by spamming but its way to fast to react to it.
You can interrupt his skills. The worse spell is Corrupted Spores. However, what I noticed is the interrupts don't always work for some reason. So you need many interrupts. I used both mesmer cry of frustration and ranger distracting shot. I tried first A/R and then switched to A/Me. Only the mesmer cry of frustration got through once. This was when fighting him when he was flying over the chasm. However, after the cutscene, more interrupts got through. I had both the Luxon interruptor Damien and my Kurzick domination henchie. The fight after the cutscene was relatively easy compared to fighting the afflicted outside.

I did this with just me and rest all henchies, even the other team. I was Kurzick.
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Old May 08, 2006, 03:36 PM // 15:36   #32
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I am particularly frustrated with this mission. I don't like the fact that I have to depend upon another team that for all I know could be a bunch of hench.
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Old May 08, 2006, 04:03 PM // 16:03   #33
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Quote:
Originally Posted by Linkusmax
If you move quick enough You can skip the second mob in the mission by running past the dragon and up the ramp to the far leaft, then when they walk past stroll back down and lay the pwnage on the Dragon, With henchies make sure to ctrl-click him and ctrl-click the corrupted scales skill when he uses it in order to get the interupter henchie to hit it.
You can also skip the mission if you do enough damage to him. My first team (hench) didn't fare too well since I couldn't tell the ground control to do their job while I (a mesmer) did mine. The second group I was in had me, a curse necro, and a blood necro and ground control (2 assassins, 2 warriors and 1 monk I believe). The dragon didn't even get to the first gate before we were warped into the center for the final battle <5min.

I can confirm though, mesmer interrupts do not work on the dragon, though they should if ranger ones do *mutter*.
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Old May 08, 2006, 05:36 PM // 17:36   #34
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I henched it with my SS Necro, and aside from 1 specific spot that got a little hairy, it was actually surprisingly easy. Those spores can be troublesome if you don't deal with them quickly.
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Old May 21, 2006, 12:40 PM // 12:40   #35
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I think I might have to disagree with the need for mass interrupts on this particular mission, but the jury is still out on this. Of the kuunavangs 5 skills, only 1 seems disruptable - dark chain lightning. Dark chain lightning is not a spell but an attack, so spell only interrupts are completely useless on this dragon. Neither of her spells, Corrupted spores nor Corrupted scales, was I able to disrupt using power drain, guilt, signet of disruption, savage shot, etc. It's as if the Kuunavang has mantra of resolve on for these or something.

Another issue for interrupts is the ledge obfuscation. If you try to fire disrupt shots to int the lightning attack, you have to be right up against the ledge to be able to hit the tail of the kuunavang or your shot will be obscured. I dont know why you can't just fire at her head instead :P. The lightning attack is a pretty fast skill so you are going to have to be pretty quick if you want to interrupt it. Don't fire any ints at anything else, it won't have any affect as far as I could tell.

Seems to me that the best character, most suited for this mission anyway, is a degen ranger (poison, bleeding) with 1 interrupt, distracting shot, mainly because they have inate defenses against elemental damage. Second best might be a mesmer with mantra of lightning (provided this works, I am testing it now) and diversion, echo, arcane echo (testing this too) or just straight illusion for degen, persistance and clumsiness. Degen necros are also quite desirable as it seems necessary to hold the kuunavang at -15 degen (seems to have inate +5 regen so to get to max degen, you need the extra -5).

Also VERY desirable on this one: Ritualist with ritual lord, shelter and/or Recuperation.

I haven't had a lot of trouble with this mission unless the other team that I got was 1 assassin or 1 warrior + 7 henchies who all die at the beginning leaving the 1 team to attempt completion alone. :P This happens frequently as many assassins/warriors sit in town not being selected for this nonmelee mission.

If you have had success with interrupts, what skill we're you able to interrupt and what skill was successful for you because I am not seeing this work .... maybe knockdowns can interrupt here... ?

Also, anyone tried grenth's balance here yet?

edit:
after further testing, it seemed that diversion had no effect on DCL but did divert the scales. And mantra of lightning had no effect, I took -300 dmg whether I had it on or off and I saw no energy gain .... what gives ?!?

as a side note, I mastered this mission with all hench on both teams while testing things out, not even trying to fight (lol, half the time I was alt-tabbing to write notes in this post, mid-mission). I recommend the illusion and spirit henchies here, they seem to do well. Make sure that if the other team is all hench you give them an opportunity to res their fallen before moving on to the next area. If you see spores/scales, best thing to do is move out of range since killing them could heal the dragon if it used renewing corruption on them.

so far, things that seemed to work: degen, deep wound (accumulated pain was nice), fragility, conditions, soul barbs, echo'd diversion, skill-based interrupt on DCL, and I believe a henchie was able to do a knockdown int on the spores (earth guy maybe) but that's the only way I have seen that get int'd.

At any rate, please post your observations, I'm interested in the details of this boss.

Last edited by frickaline; May 21, 2006 at 02:09 PM // 14:09..
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Old May 21, 2006, 03:22 PM // 15:22   #36
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As a warrior, I spent days and days trying to get a group for that mission, almost nobody wants a tank in thier group, they are near useless in the mission except for taking out the little shit that everyone else could take out, luckily I got in a group and (If i remember correctly) we got it done on the first shot...The major problem with that mission is theres usually about 5 people in town, at least on the kurzick side, Im just starting Luxons
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Old May 21, 2006, 04:58 PM // 16:58   #37
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Well I got masters on it with my warrior. Used henchies. I went W/N with three key skills........life transfer, life siphon and well of blood (to counter the regen of the spores).

This was after wipes of 3-4 PUG groups. This is the first time I have used well of blood and I must say that I love it
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Old May 21, 2006, 05:35 PM // 17:35   #38
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A ritualist with Recouperation and Shelter shuts down the dragon. No Dark Chain Lightning, no spore degen.

A blood/curses degen necro who brings Well of Blood seals the deal. Granted, there are so few people in the district that finding a necro willing to leave his minions behind or a ritualist that understands the need for Shelter and Recouperation is rare.

As in any difficult mission, guildmates for the win.
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Old May 21, 2006, 07:29 PM // 19:29   #39
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The spores/scales you can just run past ... well, until the very end part that is.

But shelter is great on this.

Last edited by frickaline; May 21, 2006 at 07:32 PM // 19:32..
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Old May 22, 2006, 12:57 AM // 00:57   #40
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Well I've done this mission for all my 5 characters, a few times with just me and the rest henchies.

I recently got my warrior though this with henchies alone and got masters as well.

Needless to say, no recuperation or shelter was used, only the power of mesmer skills.
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